PangoRenderer

PangoRenderer: @matrix: the current transformation matrix for the Renderer; may be %NULL, which should be treated the same as the identity matrix.

#PangoRenderer is a base class for objects that are used to render Pango objects such as #PangoGlyphString and #PangoLayout.

extern (C)
struct PangoRenderer {
GObject parent_instance;
PangoUnderline underline;
gboolean strikethrough;
int active_count;
PangoMatrix* matrix;
PangoRendererPrivate* priv;
}

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