The #PangoFont structure is used to represent
a font in a rendering-system-independent matter.
To create an implementation of a #PangoFont,
the rendering-system specific code should allocate
a larger structure that contains a nested
#PangoFont, fill in the <structfield>klass</structfield> member of
the nested #PangoFont with a pointer to
a appropriate #PangoFontClass, then call
pango_font_init() on the structure.
The #PangoFont structure contains one member
which the implementation fills in.
PangoFont:
The #PangoFont structure is used to represent a font in a rendering-system-independent matter. To create an implementation of a #PangoFont, the rendering-system specific code should allocate a larger structure that contains a nested #PangoFont, fill in the <structfield>klass</structfield> member of the nested #PangoFont with a pointer to a appropriate #PangoFontClass, then call pango_font_init() on the structure.
The #PangoFont structure contains one member which the implementation fills in.